Total Autobudget

This mod enables budget autotuning for the most of your city’s services.

The goal of this mod is to optimize the city budget, prevent blackouts or water outages due to production fluctuations, set target values for some services (such as education), and reduce the player’s burden of budget micromanagement. Also it is very helpful if you are playing at hard difficulty settings, such as vanilla hard mod or zenya’s difficulty tuning mod.

Autobudget target services:

  • Electricity
  • Water, Sewage, Pumping facility
  • Heating
  • Garbage
  • Healthcare and Deathcare
  • Education
  • Police
  • Fire service and Disaster response
  • Industry and Warehouses
  • Road maintenance and Snow dumps
  • Taxi
  • Mail

How to enable or disable autobudget for a particular service?

  • In the mod options.
  • In the budget tab of the economy panel. There are checkboxes near every autotunable items.
  • In case you manually move a budget item slider, the autobudget for this item will be automatically disabled.

All settings are stored in your game save file, so you can use different settings for each game.

Detailed autobudget options
Electricity

Buffer
Set how much electricity production should exceed electricity consumption (in percentage). 3% or more is usually enough to avoid blackouts. 1%-2% is good to decrease electricity expenses but this may cause short-time blackouts in some parts of your city.

Maximum budget
Set the maximum value of electricity budget. 130-140% is good only for very small towns, 120-125% is recommended if you have two or more power stations.

Autopause when budget is too high
When the electricity autobudget raises up to the maximum value, the game will automatically pause and switch to the electricity info view mode. You can unpause game and continue playing ignoring lack of electricity – the game will not autopause any more until the autobudget drops and raises again.

Note
Electricity autobudget will not work properly if you have two or more separate areas in your city. Connect the separated areas with power lines or disable electricity autobudget in this case.

Water, Sewage, Pumping facility

Buffer
Set how much production should exceed consumption (in percentage). 3% or more is usually enough to avoid outages. 1%-2% is good to decrease expenses but may cause short-time outages in some parts of your city.

Target water storage
When water storage tanks are filled more than this value, the water budget buffer decreases by 1 per 10% of the water storage excess.

Maximum budget
Set the maximum value of water and sewage budget. 130-140% is good only for very small towns, 120-125% is recommended if you have two or more pump stations.

Autopause when budget is too high
When the water / sewage budget raises up to the maximum value, the game will automatically pause and switch to the water and sewage info view mode. You can unpause game and continue playing ignoring lack of water or sewage capacity – the game will not autopause any more until the budget drops and raises again.

DOWNLOAD LINK 1 (sharemods.com)
DOWNLOAD LINK 2 (modsbase.com)

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